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Welcome to SCIENCE!

Map of Science

If you're brand new and not sure where to start, make sure to check out our Newbie Help page! It includes 3Kingdoms FAQ as well as information regarding the Adventurers Guild (the guild you're in by default).

Please note that the names listed here for areas is what you see when you're in the area and type <rating>. Additionally, you can click on each area listed below for a drop-down with more information (this will be updated as often as possible). We're still lacking a few areas, so if you have any knowledge (preferably precise directions) or any information, please EMAIL or join our disord. We appreciate all information, it will just take a bit longer to upload if it's not exact directions.

To Science from Center of Town: <s, 2e, n, 2e, enter>

Areas of Science

Click on header to sort area by column (Name, Explorers Rooms, Low class, High class)...
is equal to 1 known light source needed for the area.
Click on row to expand for more details (if available).

Name and Directions Expl. Class (low) L Class (high) H

Abandoned Building [Groosh]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, e, n>
Return to Science: <s, w, 6n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #59 Shadowrun
Reputation:
Reset Type:
Area Details:

Map of Atlanta
Map of Area


1.0000000000

-

1.0000000071

71

1.0000012933

13k

Aegis Global [Kikipopo]


From Science: <enter, u, 4n, d, 18n, 25e, 4n, e, bridge, e, 2se, 2e, enter>
Return to Science: <exit, 2n, w, enter>


Area/Rating:
Hit around:
No
Alignment:
Neutral
Rewards:
No
Reputation:
Aegis Global (see 'goal' in details)
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
4 hours
Scaling:
Yes
Area Details:

Goal - Decrease your reputation to -25k to earn approval from Master Gunnery Sergeant Roosevelt Brown (located on level 5). <nod>, and he'll give you a passcard to access the vault on Level 7 (which is where the bodyarmor and shield can be located). Type <reps> to see your current reputation with Aegis Global.
Items - All four items; Flamethrower, Bodyarmor, Faceplate, and Forceshield are BoP (also known as Bind on Pickup). The resistances remain the same throughout each scaler (whether it's scaler 65 or 150), though you'll notice that the title description will change - example: 'Aegis Faceplate [polished]' at scaler 65 will turn into 'Aegis Faceplate [shimmering]' at scaler 150. It appears as though your SMD increases for the better with each description change. More details are being acquired and will be updated as we get them. As for the flamethrower, the weapon class increases as your scaler increases.

RESISTANCES:
Bodyarmor: 65 edged, 65 blunt, 30 fire, 30 ice, 30 acid, 50 energy, 30 radiation
Faceplate: 15 edged, 15 blunt, 30 fire, 15 ice, 30 acid, 30 electric, 15 energy
Forceshield: 32 edged, 32 blunt, 20 fire, 20 ice, 20 acid, 30 energy, 20 radiation (block chance changes based on scaler)
Flamethrower: fire damage (weapon class changes based on scaler)

*Note: Robots in Aegis do not drop corpses and you cannot use the passcard from one scaler on a different scaler, so make sure you <dispose passcard> once you leave the area.

Map of Aegis.
Map of Area

Class sizes sorted by Dungeon Scaler for Aegis
Scaler
Class
Mobs/Extra Info
17
8k - 38k
Lvl 7 info not acquired
25
22k - 67k
Lvl 7 info not acquired
30
30k - 78k
35
41k - 95k
40
75k - 198k
45
97k - 174k
47
98k
50
140k - 260k
55
190k - 265k
60
470k - 610k
Flamethrower (sizzling) - WC 40
65
700k - 1.1M
Gear - [blistered] No SMD with Scaler 65 and previous
Flamethrower (sizzling) - WC 43
66
727k - 1.2M
Gear - [polished] is now unbreakable and has SMD
Flamethrower (very hot) - WC 44
Forceshield [polished] - Block chance: <5%
67
741k - 1M
Gear - [polished]
Flamethrower (very hot) - WC 44
68
780k - 1.3M
Gear - [polished]
Forceshield - Block chance: <5%
69
1M - 1.8M
Gear - [polished]
Flamethrower (very hot) - WC 46
Forceshield - Block chance: <5%
70
1M - 1.9M
Gear - [polished]
Flamethrower (very hot) - WC 46
Forceshield [polished] - Block chance: <5%
71
1.1M - 1.4M
Numbers only reflect floors 1-3
72
1.7M - 2.4M
Gear - [polished]
Flamethrower (very hot) - WC 48
73
1.8M - 3.2M
Gear - [polished]
Flamethrower (very hot) - WC 48
75
2.4M - 3M
Gear - [polished]
Flamethrower (very hot) - WC 48
76
2.8M - 5.4M
Gear - [polished]
Flamethrower (very hot) - WC 50
Forceshield [polished] - Block chance: <5%
80
4.4M - 7.4M
Gear - [polished]
Flamethrower (very hot) - WC 53
Forceshield [polished] - Block chance: <5%
82
4.9M - 7.9M
85
6.8M - 11M
Gear - [polished]
Flamethrower (very hot) - WC
89
8.4M - 13M
Gear - [polished]
90
9.4M - 15M
Gear - [polished] Flamethrower (spicy) - WC
95
11M - 12.2M
100
22M
101
24M
105
26M
109
34M - 45M
Forceshield [Lustrous] - Block chance: ~5%
110
32M - 45M
Forceshield [Luminescent] - Block chance: ~5%
115
40M - 49M
Flamethrower (scorching)
Forceshield [Luminescent] - Block chance: ~5%
119
43M - 56M
Forceshield [Luminescent] - Block chance: 5%
120
53M - 70M
Flamethrower (immolating) - WC 80
Forceshield [Phosphorescent] - Block chance: 10%
121
54M - 70M
Forceshield [Phosphorescent]
125
60M
130
65M - 82M
Forceshield [Glittering] - Block chance: 10%
140
95M - 122M
Gear [Glimmering]
Flamethrower (explosive) - WC 93
Forceshield [Glimmering] - Block chance: ~10%
142
110M - 125M
Gear [Glimmering]
143
110M
146
112M - 121M
Flamethrower WC 97
148
119M - 150M
Forceshield [Glimmering] - Block chance: 10%
149
159M
Flamethrower (explosive) - WC 99
Forceshield [Glimmering] - Block chance: 10%
150
123M - 196M
Gear [Shimmering]
Flamethrower (liquid hot MAGMA) - WC 100
Forceshield [Shimmering] - Block chance: ~15%



1.0000000000

-

1.0000030000

30k

1.0129000000

129m

Air Force Base [Nanook]


From Science: <enter, u, 3e, d, e, path, 11n, 18e, road>
Return to Science: <road, 18w, 11s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

As it stands, there seems to be more to this area than meets the eye. There are strange conduit cables located in the tower, and there is also a catwalk located in the hangar that appears to be inaccessible at the moment. If you find out the secrets of this area, please let Locrian know.

Map of Air Force Base
Map of Area


1.0000000031

31

1.0000001325

1k

1.0000029578

30k

Airport Arcade [Steel]


From Science: <enter, u, 3n, w>
Return to Science: <e, 3s, d, out>


Area/Rating:
Hit around:
Alignment:
Rewards:
Reputation:
Reset Type:
Area Details:

1 room only, no map needed. This is actually the same room as MK ][ Machine [Steel]. Depending on how you arrive in the room will determine if the Area Name will indicate Airport Arcade or MK ][ Machine.



1.0000000001

1

1.0000000001

N/A

1.0000000001

N/A

Alien/Alpha [Slister]


From Science: <enter, u, 4n, d, 21n, 11w, enter>
Return to Science: <leave, 11e, 21s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000092

92

1.0000068946

69k

Alien Ship [Distortion]


From Science: <enter, u, 4n, d, 3n, e, enter truck>
Return to Science: <out, w, 3s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000003893

4k

1.0000096867

97k

Alpha Team and Alien Ship 2.0 [Kikipopo and Slister]


From Science: <enter, u, 4n, d, 3n, e, enter large truck>
Return to Science: <out, w, 3s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000051793

52k

1.0091966175

92M

The Amazon Research Center [Samiel]


From Science: <enter, u, 3e, d, e, path, n, 3e, clearing>
Return to Science: <leave, 3w, s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000013764

14k

1.0000106276

106k

Antimammonist Vault [Solo]


From Science: <enter, u, 4n, d, 6n, path>
Return to Science: <path, 6s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000043261

43k

1.0000327563

328k

Atlanta [Cletus]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road>
Return to Science: <n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #59 Shadowrun
Reputation:
Reset Type:
Area Details:

Map of Atlanta
Map of Area


1.0000000000

-

1.0000000060

60

1.0000012675

13k

Aurora Missile Base [Skeet]


From Science: <enter, u, 4n, d, 10n, 13w, clear rubble, nw>
Return to Science: <se, 13e, 10s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000255

255

1.0000015530

16k

Bandit Camp [Gogmagog]


From Science: <enter, u, 3e, d, e, path, 2n, 7e, trail>
Return to Science: <trail, 7w, 2s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000004170

4k

1.0000006825

7k

Battlestar Galactica [Green]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, 2s, enter pod>
Return to Science: <exit, 2n, e, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000048413

48k

1.0000132665

133k

Bomb Shelter [Flaxen]


From Science: <enter, u, 4n, d, 12n, 2w, open door, enter>
Return to Science: <exit, 2e, 12s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000005

5

1.0000002300

2k

1.0000023895

24k

Bombfreaks' Abbey [Syd]


From Science: <enter, u, 4n, d, 8n, 2e, path>
Return to Science: <path, 2w, 8s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000000179

179

1.0000051465

51k

Borg Cube [Cirrus]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, n, e, enter pod>
Return to Science: <portal, w, s, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000008561

9k

1.0000009678

10k

Bots 'R' Us [Toad]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2u, ne, n>
Return to Science: <s, sw, 2d, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000008445

8k

1.0000040600

41k

Buried Trailer [Vermillion]


From Science: <enter, u, 3e, d, e, path, 4n, 15e, search ground (multiple)>
Return to Science: <open door, s, climb mound, 15w, 4s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000007155

7k

1.0000041400

41k

Camazots [Mischief]


From Science: <enter, u, 4n, d, 11n, 2e, enter>
Return to Science: <leave, 2w, 11s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000000075

75

1.0000493685

494k

Carnegie Hall [Pfunk]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n, ente>
Return to Pinnacle (Chaos): <out, s, 2e, enter>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000019735

20k

1.0000104255

104k

Carnegie Hall 2.0 [Balthus and Pfunk]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n (find 'Scruffy looking man' in the area, he wanders, and buy ticket) enter>
Note: Entrance is the same as the 1.0 version, but if you have the ticket from the Scruffy looking man, you will be placed in 2.0.
Return to Pinnacle (Chaos): <out, s, 2e, enter>


Area/Rating:
Hit around:
No, but there are room effects on the 2nd floor.
Alignment:
Neutral
Rewards:
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
8 hours
Scaling:
Yes
Area Details:

Carnegie has a number of celebrities that occupy the second floor. While some have been marked on the map, which celebs happen to spawn, and which room they are in will vary. Some interesting items of note here are the 'shades' dropped by Bono in the U2 room (all mobs here will assist and may block exits, meaning this can be a tough fight at higher scalers), a second popular item is the firemans axe that can be found on the New York fire chief (does not always drop), which will increase WC over time with use.

Map of Carnegie Hall.
Map of Area

Class sizes sorted by Dungeon Scaler for Carnegie Hall 2.0
Scaler
Class
Mobs/Extra Info
15
17
12k - 39k
25
41k - 71k
33
75k - 161k
46
250k - 600k
48
300k - 860k
54
394k - 1M
59
425k - 1.2M
65
174k - 5.6M
Al: 1.4M [Blasts you off the balcony]
Bono: 1.6M
Soon-Yi: 388k [Throws you off the balcony]
72
561k - 2.9M
81
750k - 3.5M
91
1.1M - 6.3M
Adam: 1M [3 attacks/round]
Bono: 3.5M [1 attack/round]
Edge: 3.6M [1 attack/round (big special)]
Larry: 3.6M [1 attack/round]
Mel: 3.6M [Throws unequiped items to first floor]
Paris/FooFoo: 3.7M/500k
101
1.5M - 7.7M
111
1.6M - 7.7M
121
1.3M - 10.3M
131
2.2M - 10M
138
2.4M - 10.5M



1.0000000000

-

1.0000020000

20k

1.0000104000

104k

Codename: Kodiak [Dynon]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, s, enter pod>
Return to Science: <leave, n, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #5: Codename:Kodiak
Reputation:
Reset Type:
Area Details:

Map of Codename Kodiak
Map of Area


1.0000000000

-

1.0000000071

71

1.0000175622

176k

Collapsed Subway [Ulme]


From Science: <enter, u, 3e, d, e, path, 12n, 9e, ladder>
Return to Science: <leave, 9w, 12s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000014365

14k

1.0000016895

17k

Contention Training Grounds [Hobbes]


From Science: <enter, u, 4n, d, 12n, 13w, se>
Return to Science: <nw, 13e, 12s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000013095

13k

1.0000023630

24k

Crashed Plane [Ulme]


From Science: <enter, u, 3e, d, e, path, 3n, 4e, enter>
Return to Science: <leave, 4w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000000280

280

1.0000011135

11k

Crashed Satellite [Mithrandir]


From Science: <enter, u, 4n, d, 13n, 9w, buried-trailer>
Return to Science: <trail, 9e, 13s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000002300

2k

1.0000002300

2k

CybDom Inc. [Polsy]


From Science: <enter, u, 3e, d, e, path, 8n, 17e, enter>
Return to Science: <out, 17w, 8s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000006965

7k

1.0000035248

35k

Cybers Insurance Company [Snookie]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 6e, s, e>
Return to Science: <w, n, 6w, 6n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000000184

184

1.0000003589

4k

D.C. Megatech [Cletus]


From Science to Abandoned Trailer: <enter, u, 3e, d, e, path, 13n, 15e, enter>
Return to Science: <leave, 15w, 13s, path, w, u, 3w, d, out>

From Science to Megatech: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 2w, 3s, w>
Return to Science: <e, 3n, 2e, 6n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #85 Megatech
Reputation:
Reset Type:
Area Details:

Map of DC Megatech
Map of Area


1.0000000890

890

1.0000000019

19

1.0000051867

52k

D.C. Megatech 2.0 [Cletus]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 2w, 3s, w, fissure>
Return to Science: <e, 3n, 2e, 6n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000026069

26k

1.0001532073

1.5M

Dan's Garage [Garet]


From Science: <enter, u, 4n, d, n, 2w, ne>
Return to Science: <sw, 2e, s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000000055

55

1.0000002062

2k

Dead-End Alley [Mischief]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, s, 2e, s, w>
Return to Science: <e, n, 2w, 2n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000000096

96

1.0000000101

101

Desert Mine [Vivianne]


From Science: <enter, u, 4n, d, 2n, 3e, d>
Return to Science: <u, 3w, 2s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000006814

7k

1.0000008565

9k

Desert Path [Polsy]


From Science: <enter, u, 4n, d, n, 8w, s, path>
Return to Science: <path, n, 8e, s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000013660

14k

1.0000015230

15k

Detroit [Pistil]


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter>
Return to Science: <s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000000373

373

1.0000069262

69k

Drexler Nanolabs [Olfin]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 3w, enter>
Return to Science: <out, 3e, 6n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000065444

65k

1.0000349278

349k

Drug Lab [Morin]


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 10e, 17ne, w>
Return to Science: <e, 17sw, 10w, s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000003683

4k

1.0000021621

22k

Duke Nukem [Distortion]


From Science: <enter, u, 3n, w, place head>
Return to Science: <fan, wimp, e, 3s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000011337

11k

1.0000047928

48k

Dune [Leto]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, n, enter po>
Return to Science: <exit, s, 2u, 4e, board shuttle> ...wait <exit, 2d, out>
*Note: Area rating is inflated to 600k due to shopkeeper's class only.


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000000092

92

1.0000038985

39k*

Dunebuggy [Vermillion]


From Science: <enter, u, 3e, d, e, path, 12n, 9e> (look around for a roaming 'A Dusty Old Dunebuggy')
Return to Science: <out> (you'll be dropped off relatively close to the Collapsed Subway area)


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000001

1

1.0000000000

-

1.0000000000

-

EMA Complex [Rumor]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 10w, 8s, enter>
Return to Science: <exit, 8n, 10e, 6n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marble
Reputation:
Reset Type:
Area Details:

Map of EMA Complex
Map of Area


1.0000000000

-

1.0000002724

3k

1.0000017299

17k

Environmentalist Camp [Nanook]


From Science: <enter, u, 3e, d, e, path, 15n, 17e, 2n, nw>
Return to Science: <se, 2s, 17w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000006035

6k

1.0000024010

24k

European Robotics - Survey, Design and Development Office [Nermal]


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 10e, 13ne, 4n, w>
Return to Science: <e, 13sw, 10w, s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000001363

1k

1.0000011833

12k

Exobiology Laboratory [Ulme]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 6n, 3e, 3n, door>
Return to Science: <leave, 3s, 3w, 6s, 19w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000000305

305

1.0000007570

8k

Fallout Shelter [Pistil]


From Science: <enter, u, 4n, d, 24n, 4e, d>
Return to Science: <u, 4w, 24s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000000335

335

1.0028995465

29M

The Fern Man [Vivianne]


From Science: <enter, u, 3e, d, e, path, 10e, 16n>
Return to Science: <16s, 10w, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000006675

7k

1.0000007210

7k

First Church of Christ, Computer Science [Cletus]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, s, 2e, n, e, n>
Return to Science: <s, w, s, 2w, 2n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000000071

71

1.0000085921

86k

Florida Sinkhole [Delenn]


From Science: <enter, u, 3e, d, e, path, 14e, 4s, d>
Return to Science: <u, 4n, 14w, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000000375

375

1.0000002165

2k

Forgotten Sewers [Muzicchik]


From Science: <enter, u, 3e, d, e, path, 19n, e, d>
Return to Science: <climb ladder, w, 19s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000011

11

1.0000023740

24k

1.0002479568

2.5M

Fuzzy Aliens of Mars [Ryft]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, e, enter pod>
Return to Science: <door, w, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of
Map of Area


1.0000000000

-

1.0000000384

384

1.0000037096

37k

Gas Station [Angio]


From Science: <enter, u, 4n, d, 4n, 5w, se>
Return to Science: <nw, 5e, 4s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000092

92

1.0000017646

18k

GenCorps [Pistil]


From Science: <enter, u, 3e, d, e, path, 12n, road>
Return to Science: <road, 12s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000014165

14k

1.0000165525

166k

Genlab [Tarin]


From Science: <enter, u, 4n, d, 15n, 13w, se>
Return to Science: <nw, 13e, 15s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000255

255

1.0000055490

55k

Global Merc Training Theatre [Dayln]


From Science: <enter, u, 3e, d, e, path, 15n, 17e, 6n, enter>
Return to Science: <leave, 6s, 17w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

Global Merc, Detroit [Dayln]


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 3n, 5e, 2n, w>
Return to Science: <e, 2s, 5w, 4s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000003376

3k

1.0000008602

9k

Hamilton Plant [Tuesdai]


From Science: <enter, u, 4n, d, 26n, 5e, d>
Return to Science: <u, 5w, 26s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000001960

2k

1.0000047610

48k

Haywood Annex [Kikipopo]


From Science: Initially, only accessible if you're holding a white capsule from 'Section Z', then make your way to 'The Rejected Game' area. Fight your way through the area until you reach the 3rd corner of the rectangular area which holds the detour to the crack.
Return to Science: Until specific color directions are uploaded, refer to the Haywood Annex and The Rejected Game maps to make your way to the exit.


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Within Section Z, there is a small chance (1 in 2500) for a Balangool enemy to drop a White capsule. This capsule is not consumable, and is not capable of being used in the figurine. If you carry it to the "crack" room within the Rejected Game area (capsule must be in your inventory, and cannot be smuggled), it will leap from your hands and detonate, opening a doorway where the crack once was. From here you may access a new area called Haywood Annex. This area does not contain enemies, but rather leads to 9 different open "safes" (also labeled Time Capsules) which will allow one item to be stored per individual player. Once the item is locked in the safe, it will display a number which indicates the specific reboot in which the safe will open. When the item is placed, the player is able to enter a password which will open the safe. It can not be opened until the reboot number on the display. Once your safe can be opened, you have a 10 reboot "cushion" until your item completely disintegrates (which means it cannot be used any longer for its initial purpose).


a bright white capsule
The tiny white capsule is freezing cold to the touch. It convulses in your hand as if it were trying to break free. It looks small enough to swallow, though it may not be recommended.
It looks light.

I have a white capsule, now what?

-
Map of Haywood Annex.
Map of Haywood Annex, part 1
  1. Travel through the Rejected Game area to the crack.
    The capsule leaps across the room and into the crack in the wall, causing a small explosion, revealing a doorway behind the rubble.
  2. Enter the Haywood Annex.
  3. Locate an empty locker and store your item in it.
    You can <smell compounds>, but at this time, it won't do anything.
    You inhale the air deep into your lungs, and things turn black...
    A voice whispers: I don't think you're supposed to be here yet.
    A voice whispers: No, this doesn't make sense, you shouldn't be here.
    A voice whispers: You have no rust.
    A voice whispers: Come back when you have what we need.
  4. Make you way back to the entrance of Haywood Annex and then follow the map towards the exit of the Rejected Game.
  5. Come back when you've obtained a second white capsule so that you can retrieve your item.

Going back a second time

-

Map of Haywood Annex.
Map of Haywood Annex, part 2

If you are lucky enough to secure a second white capsule and return to the annex, you will find your previously stowed item waiting for you.
  1. Follow steps 1 & 2 from above. Once you're in the area, enter the security code used at the time of storage <enter 0000> and <retrieve item>.
  2. Here you will notice that some aspects of the original item have changed, the name now currupted. A Ring of Hearts for example might show as 'Wing:of Hoartx (molecularly altered)'. The item description will also contain the following message: This armor has: strange digital rust
  3. <smell compounds>
  4. Find four players to help you fight the Warden.
  5. The second part of the Haywood Annex will initially only be accessible by those who had previously been able to store an item. Because the final encounter requires exactly 5 players, addtional players can be brought in through various 'shafts' on the map. Where these shafts go may change from one run to the next, but where they went initially have been highlighted on the map. If you were to <climb shaft> to the hippie area, have someone meet you there, then <smell rust> you will both be transported to the annex. Once 5 people have been gathered, head to the center of the map.
  6. The final encounter is the Haywood Warden. The encounter requires 4 players to move to one each of the pods and <touch indentation>. The 5th player needs to move to the cell room. They will be able to observe when all 4 players have 'touched' and are all ready to go.
  7. The person in the cell room will now fight the Warden, while the other 4 players in the pods will act as a HP "battery" absorbing all (considerable) damage spread amongst them. While in the pod, you will take damage and be able to heal, but not see or contribute to the fight in the cell room. If a player dies, the damage will increase among those remaining, and the cell room player may also begin to take damage. The eternal power (immortality will not function for the pod players during this encounter. Once defeated, each remaining player of the 5 should see the following message:
    As the Haywood Warden dies, a powerful charge of energy runs through every limb in your body, electrifying your every nerve. You feel different somehow.. powerful and excited on a molecular level.
    10M : Haywood Warden

This "boon" is a damage increase of approximately 20% that should last for the rest of the boot. This is currently understood to be available to only one group of 5 per reboot. Players may now exit the area via any one of the 6 shafts.

Map of Haywood Annex.
Map of Haywood Annex, part 1

Map of Haywood Annex.
Map of Haywood Annex, part 2


1.0000000000

-

1.0000000271

271

1.0034554629

35M

Hidden Bunkers [Thyros]


From Science: Bunker 1 - <enter, u, 4n, d, n, 2e, d>
Return to Science: <u, 2w, s, u, 4s, d, out>

From Science: Bunker 2 - <enter, u, 4n, d, 20n, d>
Return to Science: <u, 20s, u, 4s, d, out>

From Science: Bunker 3 - <enter, u, 4n, d, 14n, 22e, d>
Return to Science: <u, 22w, 14s, u, 4s, d, out>

From Science: Bunker 4 - <enter, u, 3e, d, e, path, 15n, 19e, 4n, d>
Return to Pinnacle (Chaos): <u, 4s, 19w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

HTC Kiosk [Ulme]


From Science: <enter, u, n, enter kiosk>
Return to Science: <exit, s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

HTC Northern Expansion Terminal [wiz]


From Science: <enter, u, 4n, d, 19n, 3e>
Return to Science: <3w, 19s, u, 4s, d, out>
Note: The terminal is accesible from entrances on n/w/s/e sides.


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000002300

2k

1.0000050030

50k

ICARE [Polsy]


From Science: <enter, u, 4n, d, 15n, d>
Return to Science: <u, 15s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000002726

3k

1.0000008203

8k

ICU [Gogmagog]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, s, 4e, 3s>
Return to Science: <3n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Map of Atlanta
Map of Area


1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

Impact Crater [wiz]


From Science: <enter, u, 4n, d, n, 3w, 4s, nw>
Return to Science: <se, 4n, 3e, s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Map of Impact Crater
Map of Area


1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

Incinerator [Tuesdai]


From Science: <enter, u, 4n, d, 4n, w, ne>
Return to Science: <sw, e, 4s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000007665

8k

1.0000043539

44k

Jeremy's Swamp [Vivianne]


From Science: <enter, u, 3e, d, e, path, e, s, ne>
Return to Science: <sw, w, n, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000006700

7k

1.0000013960

14k

Kilton Reserach Inc. [Takamori]


From Science: <enter, u, 3e, d, e, path, 15n, 13e, enter>
Return to Science: <leave, 13w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Security...
Mission - Who is it?
Reputation:
Reset Type:
Area Details:

Map of Kilton Research, Inc.
Map of Area


1.0000000000

-

1.0000018153

18k

1.0000724344

724k

Kilton Research Inc. 2.0 [Takamori]


From Science: <enter, u, 3e, d, e, path, 15n, 13e, break window>
Return to Science: <leave, 13w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0001386635

1.4M

1.0002358644

2.6M

Kord Mutual Insurance [Cletus]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, s, 4e, s>
Return to Science: <n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Map of Atlanta.
Map of Area


1.0000000000

-

1.0000018876

19k

1.0000021672

22k

Last Chance Truck Stop [Jeffo]


From Science: <enter, u, 4n, d, 5n, 7w, road>
Return to Science: <road, 7e, 5s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000014564

15k

1.0000059658

60k

Lost City [Aserena]


From Science: <enter, u, 4n, d, 17n, 9w, ne>
Return to Science: <sw, 9e, 17s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000006935

7k

1.0000841780

842k

The Lost Submarine [Crolack]


From Science: <enter, u, 3e, d, e, path, 6n, 19e, board>
Return to Science: <leave, 19w, 6s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000105879

106k

1.0000135724

136k

Luddite Commune [Telcontar]


From Science: <enter, u, 4n, d, 11n, 12w, path>
Return to Science: <path, 12e, 11s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000018820

19k

1.0000025955

26k

Mantis Swamp [Rumor]


From Science: <enter, u, 3e, d, e, path, 13e, s, enter>
Return to Science: <leave, n, 13w, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 13e, s, enter>
Return to Science: <leave, n, 13w, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000046530

47k

1.0000062090

62k

Mantis Swamp 2.0 [Rumor]


From Science: <enter, u, 3e, d, e, path, 13e, s, enter>
Return to Science: <leave, n, 13w, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 13e, s, enter>
Return to Science: <leave, n, 13w, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000046530

47k

1.0000062090

62k

Mantle Corps [Maphingis]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 2n, 6e, ne> <apply for job>
Return to Pinnacle (Chaos): <exit> <exit, 2s, 3w, enter>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Surrender Some Contraband
Reputation:
Reset Type:
Area Details:

Welcome to Mantle Corps 003, New York's finest private prison facility. As a new hire you will be expected to patrol the exercise yard containing our minimum security prisoners. There is a serious gang problem, and money is always a little tight. Management would react favorably if you found a way to reduce our overhead, specifically our head count. Best wishes!

Map of Mantle Corps.
Map of Area


1.0000000063

63

1.0000013877

14k

1.0000037482

37k

Mars [Nanook]


From Science: <enter, u, 4n, d, n, 11w, n, nw>
Return to Science: <se, s, 11e, s, u, 4s, d, out>
Directions to area using the shuttle:
From Science: <enter, 2u, board shuttle> ...wait <exit, w, 3nw, n, board shuttle> ...wait <exit>
Return to Science: <board shuttle> ...wait <exit, s, 3se, e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #82 The Project
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Map of Mars.
Map of Area


1.0000000000

-

1.0000007668

8k

1.0000056971

57k

Mega-Tokyo [Mischief]


From Science: <enter, u, 2w> ...wait for train <enter> ...wait <leave>
Return to Science: <2e, d, out>

From Science via Midway: <enter, 2u, board shuttle> ...wait <exit, w, 3sw, s, board shuttle> ...wait <exit, 2n, enter train> ...wait <leave>
Return to Science via Midway: <n, enter train> ...wait <leave, 2e, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #33 Boomer Crisis
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Map of Mega Tokyo.
Map of Area


1.0000000000

-

1.0000017000

17k

1.0000069000

69k

mega-tokyo-bike-shop [Tuesdai]


From Science: <enter, u, 2w> ...wait for train <enter> ...wait <leave, 2s, u, 10w, door>
Return to Science: <leave, 10e, 3n> ...wait for train <enter> ...wait <leave, 2e, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Map of Mega Tokyo.
Map of Area


1.0000000000

-

1.0000025321

25k

1.0000030429

30k

Mercenary Tent [Mithrandir]


From Science: <enter, u, 4n, d, 18n, 12w, enter>
Return to Science: <leave, 12e, 18s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000002300

2k

1.0000003315

3k

MicroTech [Vaix]


From Science: <enter, u, 4n, d, 26n, 6w, path>
Return to Science: <path, 6e, 26s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Map of MicroTech.
Map of Area


1.0000000000

-

1.0000005897

6k

1.0000040357

40k

Midways Space Station [Nanook]


From Science: <enter, 2u, board shuttle> ...wait <exit>
Return to Science: <board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Map of .
Map of Area


1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

Military Bunker [Chrome]


From Science: <enter, u, 4n, d, 5n, 20e, bunker>
Return to Science: <leave, 20w, 5s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000827

827

1.0000089132

89k

Military Camp [Muzicchik]


From Science: <enter, u, 3e, d, e, path, 15n, 18e, camp>
Return to Science: <leave, 18w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000003107

3k

1.0000031064

31k

MK ][ Machine [Steel]


From Science: <enter, u, 3n, w, insert coins> (costs 25 coins)
Return to Science: <unplug, e, 3s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Medal - Mortal Kombat
Reputation:
Reset Type:
Area Details:

As soon as you <insert coins>, you will begin your battles. Your first opponent will range in class from 15k to 20k. Upon each victory, you will be given time to regenerate before the next battle begins with a tougher enemy. Progression persists until you reach the final boss, Shao Khan (class is approximately 800k). If at any time you are unable to continue fighting, you can <unplug> to leave, otherwise, you will be transported to 1 of the random 11 rooms for each fight.

Map/Room List -
First room: The Arcade (This is actually the same room as MK ][ Machine [Steel]. Depending on how you arrive in the room will determine if the Area Name will indicate Airport Arcade or MK ][ Machine.)
Randomly spawned rooms to fight in:
Acid Pit, Armoury, Battlefield,
Cloud Room, Forest of Eyes, Goro's Lair,
The Pit, Spike Room, Walkway of the Vortex
Final room: Shao Khan's Tournament



1.0000000011

11

1.0000015000

15k

1.0000807000

807k

Mortimer's Church [Assassin]


From Science: <enter, u, 3e, d, e, path, 9n, 5e, se>
Return to Science: <nw, 5w, 9s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000011840

12k

1.0000017395

17k

Mos Eisley Cantina [Gerin]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, n, enter pod, n>
Return to Science: <s, door, s, e, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000073

73

1.0000003985

4k

Murdock Chicken Plant [Mischief]


From Science: <enter, u, 3e, d, e, path, 5n, 14e, enter>
Return to Science: <leave, 14w, 5s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000335

335

1.0000045210

45k

NASTAR [Stercus]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 6e, enter building>
Return to Science: <out, 2w, enter>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000004179

4k

1.0000036688

37k

NYPD [Pfunk]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 3se, enter>
Return to Pinnacle (Chaos): <out, 3n, enter>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Map of NYPD
Map of Area


1.0000000010

10

1.0000014005

14k

1.0000037105

37k

New York City [Sorva]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e>
Return to Pinnacle (Chaos): <3e, enter>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #21 NY Mugger
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

O'Hare International Airport [Alerik]


From Science: <enter, u, 3e, d, e, path, 16n, 4e, enter>
Return to Science: <leave, 4w, 16s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000015895

16k

1.0000050305

50k

Oasis in the Badlands [Lipscom]


From Science: <enter, u, 4n, d, 9n, 8e, se>
Return to Science: <nw, 8w, 9s, u, 4s, d, out>
Note: Second Oasis location accessible only as part of the "Nuke" quest:
From Science to Oasis near Acid Eaten Forests: <enter, u, 4n, d, 9n, 13e, 14n, se>
Return to Science: <nw, 14s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #51 Nuke
Reputation:
Reset Type:
Area Details:

Map of Oasis in the Badlands
Map of Area


1.0000000000

-

1.0000002862

3k

1.0000004342

4k

Oil Storage Cave [Ulme]


From Science: <enter, u, 3e, d, e, path, 11n, 13e, enter>
Return to Science: <leave, 13w, 11s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000004

4

1.0000012429

12k

1.0000013636

13k

Old Guard Tower [Ulme]


From Science: <enter, u, 4n, d, 3n, 3e, tower>
Return to Science: <leave, 3w, 3s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000984

984

1.0000005472

5k

Outlaw's Train [Talismon and Outlaw]


From Science: <enter, u, 3e, d, e, path, n, 5e, d>
Return to Science: <u, 5w, s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000003915

4k

1.0000037095

37k

Patisserie [Indium]


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 5n, enter>
Return to Science: <out, 6s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Map of Patisserie
Map of Area


1.0000000003

3

1.0001381263

1.3M

1.0001381263

1.3M

Pittsburgh [Cletus]


From Science: <enter, u, 4n, d, 18n, 19e, enter>
Return to Science: <20w, 18s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000034

34

1.0000073441

73k

A Quiet Swamp [Polsy]


From Science: <enter, u, 4n, d, 4n, 13e, path>
Return to Science: <path, 13w, 4s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000024081

24k

1.0000027403

27k

Redneck Trailer [Lorderon]


From Science: <enter, u, 4n, d, 7n, 8w, enter>
Return to Science: <leave, 8e, 7s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Map of Redneck Trailer
Map of Area


1.0000000013

13

1.0000001980

2k

1.0000019616

20k

A Refugee House [Infiniti]


From Science: <enter, u, 3e, d, e, path, 5n, 18e, enter>
Return to Science: <leave, 18w, 5s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000075

75

1.0000000305

305

The Rejected Game [Kikipopo]


From Science: <enter, u, 3n, 2w>
Return to Science: Directions change based on the color/rotation of the area.


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

After the brain is defeated within Section Z, you can go down to meet the Developer. At this point, you may notice the hidden message spelled out in the floors leading up to the final room: "HELP I AM TRYING TO REACH ANYONE OUTSIDE THE GAME IVE BEEN HELD HOSTAGE BY..." The Developer will thank you for playing and give you a 'button'. The color of the button will change based on the Section Z dungeon scaler. From here, you may exit the dungeon. Alternatively, you can <say hostage>, which will lead to additional dialogue from the Developer, and he will kick you out of the dungeon. If you finished the dungeon on a scaler of 119 or greater, you will also have gained access to the 'Rejected Game' area, accessible via a hidden exit west of the 'play' room initially used to access Section Z. This new area is not a dungeon, but is only accesible to those who have completed Section Z on the proper scaler.

The Rejected Game area is designed for parties, with mob classes ranging from 500M+. Every few minutes the area map will 'rotate'. The colors displayed in the room long description will indicate the current colors and rotation, which can be seen on the linked map. In the center of the map is the final boss, the "Colossal Inductor" (Class 2B) which will drop an item that allows you to "graft" any armor item onto your person, enabling you to wear an additional item (circumventing the current slot limitations). The type of item you can graft will depend on your button color.

Grafting limits are as follows:
119: Amulets/Rings
126: Helm/Boot/Gloves/Greaves/Other
133: Cloak/Breastplate/Shield
140: Main

Map of The Rejected Game
Map of Area


1.0000000088

88

1.0363187503

363M

1.2000000000

2B

Rocky Mountainside [Polsy]


From Science: <enter, u, 4n, d, 23n, 13w, trail>
Return to Science: <trail, 13e, 23s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000022375

22k

1.0000023175

23k

Ruined Barn [Vivianne]


From Science: <enter, u, 4n, d, 21n, 7w, enter>
Return to Science: <leave, 7e, 21s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000052980

53k

1.0000059430

59k

Ruined Bunker [Druss]


From Science: <enter, u, 4n, d, n, 9w, n, ne>
Return to Science: <sw, s, 9e, s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000003114

3k

1.0000074630

75k

Ruined Reactor [Scrubby]


From Science: <enter, u, 3e, d, e, path, s, 15e, ruins>
Return to Science: <leave, 15w, n, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000006715

7k

1.0000009710

10k

Samurai Showdown [Steel]


From Science: <enter, u, 3n, w, push start>
Return to Science: <exit, e, 3s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

This area is level restricted. Access it limited to something below level 30 (not sure of exact level).



1.0000000000

-

1.0000000084

84

1.0000008767

9k

Sandman's Oasis [Mithrandir]


From Science: <enter, u, 4n, d, n, 4w, 3s, se>
Return to Science: <nw, 3n, 4e, s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000012326

12k

1.0000017794

18k

Satellite Tracking Station [Quicksilver]


From Science: <enter, u, 3e, d, e, path, 7n, 12e, enter>
Return to Science: <leave, 12w, 7s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000329

329

1.0000064220

64k

Science Wastelands [Pistil]


From Science: <enter, u, 4n, d>
Return to Science: <u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

This is the overland area of Science.



1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

Section Z [Kikipopo]


From Science: <enter, u, 3n, w, n, play, press start>
Return to Science: (from anywhere inside, but not during combat) <pause game, s, e, 3s, d, out>


Area/Rating:
Hit around:
No
Alignment:
Slightly Evil
Rewards:
None
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
8 hours
Scaling:
Yes
Area Details:

The class scaling for Section Z is very linear, and should offer a good place to fight for all levels. Each of the mobs has a chance to drop a capsule, which will either be blue, orange, green, or white. Green capsules only drop from the unique mobs (not Brain) as well as from the shield generators. White capsules drop approximately once in every 2,500 kills (and are used to open up the Haywood Annex area). Blue and Orange capsules will deteriorate and vanish after being held for a time (though you can <compress> the capsule to keep it from vanishing, while green will never vanish.

You can <swallow capsule> for effects that are specific to the color of the capsule. The bonuses from these capsules, as well as the duration of the bonus, will improve based on the level of the scaler. 30 minutes is the maximum time bonus at scaler 150.

At the end of the dungeon, the final boss will be the "Brain". It will drop 2 items. First is a Barrier Shield which is a breakable 'Unknown' slot item. The second is a figurine which you can use along with capsules to make one of four types of armor: Boots / Helmet / Gloves / Main. The types of capsules used to make the armor will impact the color of the final piece as well as its bonuses. The color of the final item will also be based on the capsules used to make it. You must first <open figurine> which will reveal a slot in each of the item type areas, labeled as feet/head/chest/hands. As an example, to make orange boots, you would enter the following commands:

<open figurine>
<insert orange near feet>
<close figurine>
<insert orange>

You can select any of the 3 colors for this process. Using 2 of the same will produce a more potent effect of that color. The resulting potency of any bonus as well as the AC of the armor created will be based on the scaler size.

Because orange and blue capsules can rot/vanish after a period of not using them, there is an option to <compress> them, which will turn them into stones. These stones will not vanish, and can be saved for later use in a figurine. Once a stone however, they can no longer be consumed for any beneficial effects.

Map of Section Z.
Map of Section Z

Class sizes sorted by Dungeon Scaler for Section Z
Scaler
Class
Mobs/Extra Info
15
17
5.5k
20
4k - 14k
Button: (Glossy)
Capsules: 3 minute bonus duration
Blue: +4 bonus
Orange: +4 bonus
Green: +8 bonus
21
22
23
24
25
13k - 20k
Button: (Refractive)
30
19k - 21k
34
35k
45
45k
50
69k - 77k
Brain: 95k
Button: (Shining)
Capsules: 5 minute bonus duration
Blue: +5 bonus
Orange: +5 bonus
55
130k
60
225k
Button: (Brilliant)
Capsules: 12 minute duration
Blue: +10 bonus
Orange: +6 bonus
Green: +12 bonus
Gear: +8 DEX / +8 WIS
Boots & Gloves: +8 for all resistances
Main armor: +22 AC for all resistances
61
Capsules: 12 minute duration
Green: +12 bonus
Gear: +8 DEX / +8 WIS
Boots & Gloves: +8 for all resistances
63
327k - 371k
65
388k - 471k
Brain: 784k
Button: (Vivid)
Capsules: 12 minute duration
Blue: +6 bonus
Orange: +6 bonus
Green: +12 bonus
70
747k - 846k
Brain: 1.5M
Button: (Neon)
Capsules: 13 1/2 minute duration
Blue: +7 bonus
Orange: +7 bonus
Green: +14 bonus
Gear: +8 DEX / +8 WIS
+10 for all resistances
72
1M
Brain: 2M
Button: (Neon)
75
1.4M - 1.9M
Brain: 2.7M
Button: (Neon)
Capsules: 14 minute duration
Blue: +7 bonus
Orange: +7 bonus
Green: +14 bonus
Gear: +10 DEX / +10 WIS
Boots & Gloves: +11 for all resistances
Main armor: +27 AC for all resistances
76
1.5M - 1.9M
Brain: 3.8M
Button: (Neon)
77
1.6M - 2M
Button: (Gleaming)
Capsules: 15 minute duration
Green: +14 bonus
Gear: +10 DEX / +10 WIS
+28 AC for all resistances
78
2M - 3.77M
Button: (Gleaming)
Brain: 3.93M
Capsules: 15 minute duration
Blue: +7 bonus
Orange: +7 bonus
Green: +14 bonus
80
2.3M - 4.6M
Button: (Gleaming)
Brain: 5.2M
Capsules: 16 minute duration
Blue: +8 bonus
Orange: +8 bonus
Green: +16 bonus
Gear: +10 DEX / +10 WIS
81
2.9M - 3.7M
Button: (Gleaming)
Brain: 6.1M
Capsules: 16 minute duration
Blue: +8 bonus
Orange: +8 bonus
Green: +16 bonus
83
3.4M - 4.1M
85
4.6M - 5.1M
Brain: 8.5M
Button: (Dazzling)
90
6.2M - 7.3M
95
7.3M - 9M
Button: (Radiant)
Capsules: 19 minute duration
Blue: +9 bonus
Orange: +9 bonus
Green: +18 bonus
Gear: +12 DEX / +12 WIS
101
11M - 13M
Brain: 20M
Button: (Luminescent)
Capsules: ? minute duration
Blue: +10 bonus
Orange: +10 bonus
Green: ? bonus
Gear: +12 DEX / +12 WIS
105
15M - 18M
Gear: +14 DEX / +14 WIS
110
19M - 25M
115
23M - 29M
117
32M
120
38M - 46M
ALLOWS ENTRY INTO SECTION Z MAZE - THE REJECTED GAME
Brain: 50M
Button: (Glittering)
Capsules: 23 minute duration
Blue: +12 bonus
Orange: +12 bonus
Green: +24 bonus
125
44M - 53M
130
55M
138
70M
140
81M - 87M
Gear: +18 DEX / +18 WIS
Boots & Gloves: +20 for all resistances
Main armor: +51 AC for all resistances
144
97M
148
92M - 112M
150
101M - 126M
Capsules: 30 minute duration
Gear: +20 DEX / +20 WIS


1.0000000000

-

1.0000013000

13k

1.0138000000

138m

Silicon Wraiths HQ [Nermal]


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 10e, 10ne, w, n>
Return to Science: <s, e, 10sw, 10w, s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Map of Silicon Wraiths HQ
Map of Area


1.0000000039

39

1.0000002700

3k

1.0000177422

177k

SolChem [Chrome]


From Science: <enter, u, 4n, d, 27n, 2w, enter>
Return to Science: <leave, 2e, 27s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Map of SolChem
Map of Area


1.0000000021

21

1.0000000092

92

1.0000046072

46k

Space Simulator [Thumpson]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, s, enter pod>
Return to Science: <d, e, n, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000149

149

1.0000092936

93k

Starcraft:Broodwar [Kikipopo and Arrion]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, enter pod>
Return to Science: <d, e, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

This area holds the truly beloved CMC armour. Each day, the mobs get bigger and bigger in class size making it harder to fight. After the 7th day, the mobs are at max size and the Huge Terran Firebat will have the best CMC available (as the armour progressively gets better each day as well).

Mobs do not follow and do not hit around, but they are aggressive.

Map of Starcraft:Broodwar
Map of Area


1.0000000019

19

1.0000020391

20k

1.2000000000

2B

Subway Sandwich Shop [Malaclypse]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 2se, ne>
Return to Pinnacle (Chaos): <sw, 2n, e, enter>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000071

71

1.0000000163

163

Supply Shuttle [Talimar]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2u, 3se, door, sw, enter shuttle>
Return to Science: <out, ne, w, 3nw, 2d, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

Swamp Lake [Mithrandir]


From Science: <enter, u, 3e, d, e, path, 5e, se>
Return to Science: <nw, 5w, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000012490

12k

1.0000020335

20k

Swamp Tunnel [Ulme]


From Science (Entrance 1): <enter, u, 3e, d, e, path, 12e, s, d>
Return to Science: <u, n, 12w, path, w, u, 3w, d, out>
From Science (Entrance 2): <enter, u, 3e, d, e, path, 14e, 3s, d>
Return to Science: <u, 3n, 14w, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000004460

4k

1.0000005230

5k

Swede Research Center [Mithrandir]


From Science: <enter, u, 3e, d, e, path, 13e, 2s, ne>
Return to Science: <sw, 2n, 13w, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000092

92

1.0000059365

59k

Temple of Syrinx [Igor]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 5n, path>
Return to Science: <path, 5s, 19w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000502

502

1.0000039257

39k

Toxic Waste Dump [Mithrandir]


From Science: <enter, u, 4n, d, 5n, 4e, path>
Return to Science: <path, 4w, 5s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000002694

3k

1.0000011662

12k

Toxic Dump [Vivianne]


From Science: <enter, u, 3e, d, e, path, 7n, 15e, d>
Return to Science: <u, 15w, 7s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000014613

15k

1.0000015089

15k

Toy Store [Smoof]


From Science: <enter, u, 3e, d, e, path, 2e, n, 13e, n, e, n, e, 11n, 2e, 4n, e, bridge, e, 2se, e, 4n, enter>
Return to Pinnacle (Chaos): <out, 2s, enter>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000006

6

1.0000000075

75

1.0000003065

3k

UED Installation [Heath]


From Science: <enter, u, 4n, d, 6n, w, enter>
Return to Science: <leave, e, 6s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000181

181

1.0000003238

3k

Underground Bunker [Nermal]


From Science (to Bunker in Detroit): <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 3n, 12e, 7n, sw>
Return to Science: <ne, 7s, 12w, 4s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000000

-

1.0000000000

-

Underwood Disease Testing Center [Tuesdai]


From Science: <enter, u, 3e, d, e, path, 14e, 5s, e, sw>
Return to Science: <ne, w, 5n, 14w, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000280

280

1.0000007210

7k

USS Enterprise (TNG) [Tensor]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, e, s, enter pod, beam>
Return to Science: <beam, door, n, w, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Map of USS Enterprise (TNG)
Map of Area


1.0000000016

16

1.0000000034

34

1.0000007600

8k

Valley of the Tribes [Kwuteg]


From Science: <enter, u, 4n, d, 28n, 12w, nw>
Return to Science: <se, 12e, 28s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000026445

26k

1.0000048665

49k

Voodoo Scavengers [Requiem]


From Science: <enter, u, 3e, d, e, path, 10e, 2s, d>
Return to Science: <u, 2n, 10w, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Mission - Eliminate the Invaders
Mission - Access the Terminals
Reputation:
Reset Type:
Area Details:

Map of Voodoo Scavengers.
Map of Area


1.0000000051

51

1.0000011565

12k

1.0000116450

116k

Warhammer 40,000 [Horus]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2u, 3sw, e, door, w, enter pod>
Return to Science: <door, e, n, w, 3ne, 2d, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000071

71

1.0000010341

10k

Water Tower [Xiola]


From Science: <enter, u, 4n, d, n, 7w, enter>
Return to Science: <leave, 8e, s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000007752

8k

1.0000027700

28k

Wax Museum [Pfunk]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n, e>
Return to Pinnacle (Chaos): <out, s, 2e, enter>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

Weather Station [Shadowlotus]


From Science: <enter, u, 4n, d, 8n, 5w, enter>
Return to Science: <leave, 5e, 8s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000012430

12k

1.0000049273

49k

Whorehouse [Doh and Rumor]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, n, w, fork over 10000, enter>
Return to Pinnacle (Chaos): <e, s, 3e, enter>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Map of Whorehouse.
Map of Area


1.0000000085

85

1.0000024695

25k

1.0001600694

1.6M

X1S17 Stealth Tank [Crolack]


From Science to Tank 1: <enter, u, 4n, d, n, 12w, n, (must levitate or fly) climb tank>
Return to Science: <d, s, 12e, s, u, 4s, d, out>
From Science to Tank 2: <enter, u, 4n, d, 18n, 23e, (must levitate or fly) climb tank>
Return to Science: <d, 23w, 18s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000010498

10k

1.0000021127

21k